MustrumRidcully, on 31 March 2013 - 05:20 AM, said:
Giant Walking Robots used for warfare will never make sense.
There is a magical reason why Battlemechs wearing armour can do it more effectively than other vehicles. That's the thin veneer that makes Battlemechs "work".
It's also quite illogical that Auto-Cannons lose range with damage. That is not how bullets or shells normally work.
PPCs describe no sensible weapon system.
Gauss Rifles being almost heat-less bears no resemblance to real world coil guns or rail guns.
Mechs shooting dozens of tiny missiles at "long" ranges of 1000m doesn't make sense.
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Game-wise, the Machine Gun needs a damage buff. But if they buff its range as well, they damage buff might be acceptable if it's not as big as some suggest.
I'd say a Normal Range of 180m and a Max Range of 540m could make the Machine Gun competitive and useful even at 0.8 damage per second. Maybe even 120m / 360m could work.
Keep its ammo efficiency low (80-120 damage per ton) as it is, and it will also scale well when boated (that means you need to invest a lot of tonnage that is comparable to other weapon's need in heat sink investment if you want to get similar DPS. ).
All things considered, bipedal weapon platforms could have some very versatile military applications which a tank or a jet wouldn't have (think about Metal Gear Solid), although it would work different - all of the ammo would have to be stored in the component which has the weapon that uses the said ammo.
Actually, bullets/shells lose kinetic energy as they travel because the center of Earth is pulling them downwards, therefore diverting it's kinetic energy downwards rather than forward. However, if the projectile has an explosive payload, it should lose no damage as far as the explosion goes. So it makes sense that a distant shell will lose some of it's kinetic punch, but it will still retain the explosive payload.
Tiny? how are the missiles tiny? BattleMechs are just huge. Although I do think that for a device with an explosive payload, a guidance system and omnidirectional thrusters should be a bit larger than what it is in the BattleTech universe.
Though I agree about PPCs and Gauss Rifles. PPCs aren't quite explained, and the hundreds of ultracapacitors in the Gauss Rifles would generate a lot of heat. I guess that it's a matter of balance.
Yokaiko, on 31 March 2013 - 05:20 AM, said:
By that rate AC10 and AC20s would shoot 16 and 25 miles (read 50,000m)
The ranges are low for a reason. Missile that only go 1000? Really, I've shot missile out of outer space in real life, literally.
http://www.usnews.co...hind-the-scenes
^^ That was my old boat and that was my old Captain.
Like I said pressing for realism when you are flying through the air with a 35ton walking tank running 77mph is a false economy.
Well, if you simply assumed that AC20 and AC10 shells had their propellant neglected in favor of explosive payload, the effective ranges in-game would SORT OF make sense. Why it wouldn't work with machineguns? Their projectile size is inappropriate for explosive payloads (the only application for explosive MG rounds is anti-infantry)
Missiles that go to outer space would require much, much more fuel to travel that distance (and therefore larger size and higher weight), and it would be out of a BattleMech's role (although there is no reason they couldn't make a designated anti-spaceship 'mech)
Well, fusion engines are extremely powerful. I don't see how they can't provide enough power to propel BattleMechs using thrusters.
The USS Pennsylvania weights like 18,750 metric toons and can be propelled at around 45KPH underwater. The Nuclear Reactor it uses gives it's turbines some impressive power. Since BattleMechs use Fusion-Powered Engines, I would assume that they could achieve some pretty decent results aswell.
Edited by Lolpingu, 31 March 2013 - 05:43 AM.